ArchMage[]
- Name: Praise the sun.
- Trigger: Raising your weapon
- Mana Usage: 10
- Limitation: Does not heal you.
- Time Limit:N/A
- Cooldown:3 post rotations
- Recoil/after effects:N/A
- Damage:N/A
- Defense:N/A
- Other effects/changes: Heals all surrounding allies,Heals +10 damage for every nearby ally.
- Description: Encourage your allies to fight for the glory of the sun and strengthen them with it's light
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- Name: Luminescent Wall
- Trigger: Swinging your weapon from left to right.
- Mana Usage:2 mana for every 10 damage taken to the wall.
- Limitation: Wall can be curved but must be straight up and down or it will fall.
- Time Limit: Lasts for 2 post rotations max(Can be deactivated early)
- Cooldown: 5 post rotations.
- Recoil/after effects: N/A
- Damage:N/A
- Defense: 1 for every mana put into it.
- Other effects/changes:N/A
- Description: Summons a strong wall of light that blacks all incoming damage at the cost of mana on damage.
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- Name: Bond Of Eternal Loyalty
- Trigger: Full Neni release into dead ally.
- Mana Usage: All of it.
- Limitation: Can only be cast once per lifetime on one person, Must be level 60 or higher to use.
- Time Limit: N/A
- Cooldown: The rest of eternity.
- Recoil/after effects: You die.
- Damage: N/A
- Defense: N/A
- Other effects/changes: Ressurects a team mate and increases his attack damage and endurance permenantly by 100. Also restores all health,mana,BPB,accuracy and speed,and resets all cooldowns for every ally in the area.
- Description:With the ultimate sacrifice you ensure the safety and possible victory of a team mate and his
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- Name: Familiar
- Trigger: Neni Release
- Mana Usage: 15 for basic knight 30 for ally copy.
- Limitation: Cannot copy somone who is present,Heath for an ally copy familiar is determined by mana. 1 mana=10 health.
- Time Limit:N/A
- Cooldown:10 post rotations after death of familiar.
- Recoil/after effects:When creating a copy of an ally it will mimic all stats except health.
- Damage:10 or mimic ally.
- Defense: 10 or mimic ally.
- Other effects/changes: N/A
- Description: Summons a temporary ally to take the damage for you.
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- Name: Devine Power
- Trigger: Kneeling and closing your eyes.
- Mana Usage: N/A
- Limitation: N/A
- Time Limit: N/A
- Cooldown:5 post rotations.
- Recoil/after effects:Cannot break stance while active or you spell will break,cannot cast abilites for 1 post rotations after spell has been broken.
- Damage:N/A
- Defense: N/A
- Other effects/changes: N/A
- Description: By praying to your gods you regain 10 mana per post.
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Escape Artist[]
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The Drain[]
Name:
Trigger:
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Limitation:
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CoolDown:
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Damage:
Deffense:
Other effects/changes:
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Boomer
- Name: Big Boned
- Trigger: Active
- Mana Usage:N/A
- Limitation: Increases either damage or defense. Can only switch active ability before combat starts.
- Time Limit:N/A
- Cooldown:N/A
- Recoil/after effects: Decreases speed by 5
- Damage:+20
- Defense:+20
- Other effects/changes:N/A
- Description: At the cost of 5 speed. Increases either damage or defense by 20.
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- Name: Honorable Wounds
- Trigger: Self damage.
- Mana Usage:N/A
- Limitation:N/A
- Time Limit:N/A
- Cooldown:N/A
- Recoil/after effects: You take 1 damage for every 5 heath restored to all allies around you.
- Damage:N/A
- Defense:N/A
- Other effects/changes:N/A
- Description:By doing self damage you heal teammates around you in exchange.
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- Name:Big Boned: Meat Shield
- Trigger: Puffing your chest out or showing your chest.
- Mana Usage:10
- Limitation:N/A
- Time Limit:Lasts for 1 post rotation.
- Cooldown:5 Post rotations.
- Recoil/after effects:N/A
- Damage:N/A
- Defense:N/A
- Other effects/changes: Turns damage taken into health gained. Your Character will be at least mildly obese.
- Description: Sacrificing your body you are rewarded with a large health boost based on damage taken.
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- Name: Protective Leap
- Trigger:Jumping in the direction of an ally.
- Mana Usage:N/A
- Limitation:N/A
- Time Limit:N/A
- Cooldown: 1 post rotation.
- Recoil/after effects:N/A
- Damage:N/A
- Defense:
- Other effects/changes:Gain 1 move per post upon meeting with an ally or enemy.
- Description: Rapidly dashes to an ally or enemy and gain an extra move on that turn.
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- Name: War Cry
- Trigger: A loud war cry of your choosing.
- Mana Usage:10
- Limitation:N/A
- Time Limit:N/A
- Cooldown:2 post rotations.
- Recoil/after effects: Decreases your damage by 1 point for every durability point you add to the armor.
- Damage:N/A
- Defense: + 1 per damage sacrificed.
- Other effects/changes: Damage reduction disappears after armor is destroyed.
- Description: Shields all allies around you in exchange for your personal damage sacrifice.
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- Name: Smog
- Trigger: Cough and then spit a large ball at the center of the area of effect.
- Mana Usage:50
- Limitation:Must be level 20 or higher to use.
- Time Limit: Blind lasts for 5 post rotations, Damage transfer lasts for 3 post rotations.
- Cooldown:Once a day.
- Recoil/after effects: Able to cast ability on yourself.
- Damage:N/A
- Defense:N/A
- Other effects/changes:N/A
- Description: Temporarily decreases the accuracy of everyone in an area of effect to 0 and transfers all damage taken from everyone to them.
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- Name: Gore Barrage
- Trigger: Take Damage
- Mana Usage:30
- Limitation:N/A
- Time Limit: Lasts until you stop taking damage after your turn has commenced.
- Cooldown:5 post rotations.
- Recoil/after effects: Cannot Dodge for 1 post rotation after activation.
- Damage:1 damage for every 1 damage taken.
- Defense:N/A
- Other effects/changes:Heals for 50% of damage done after spell has finished.
- Description: By taking damage you store all damage taken as stored damage and evenly distribute it to all enemies in the area.
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- Name: Cosmic Frost
- Trigger: Neni release
- Mana Usage:60
- Limitation:Can only use once a day. Must be level 70 to use.
- Time Limit: Stun lasts for 1 post rotation per person caught in area of effect.
- Cooldown:1 day
- Recoil/after effects:N/A
- Damage:10 per post rotation.
- Defense:N/A
- Other effects/changes: Ability will be cut short if user dies. Turns damage done into heath that is evenly distributed to your allies.
- Description:Freezes all opponents trapped inside a large dome that saps health from each person based on how many post rotations they are caught for the heals your allies evenly based on damage done.
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- Name: Blood Sacrifice
- Trigger: Self Harm
- Mana Usage:N/A
- Limitation:N/A
- Time Limit:N/A
- Cooldown:N/A
- Recoil/after effects:Does 1 damage for every 1 mana gained.
- Damage:N/A
- Defense:N/A
- Other effects/changes:N/A
- Description: Exchanges blood for mana.
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Transporter
- Name:Transport
- Trigger: Clench your hand close to what you wish to transport. And open your hand at where you are transporting it to release it.
- Mana Usage:5 for small objects 15 for medium objects 20 for large objects.(Medium is human sized.)
- Limitation:Cannot Transport yourself.
- Time Limit:N/A
- Cooldown:1 post rotation.
- Recoil/after effects:N/A
- Damage:N/A
- Defense:N/A
- Other effects/changes:N/A
- Description: Instantly transports anything of your choosing to anywhere.
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- Name:Basic Ability:Self Transportation
- Trigger: Neni Release to destination.
- Mana Usage:5
- Limitation:N/A
- Time Limit:N/A
- Cooldown:N/A
- Recoil/after effects: Could be unsuccessful if under level 10.(Roll 1D10)
- Damage:N/A
- Defense:N/A
- Other effects/changes:N/A
- Description: Instantly transports yourself to anywhere.
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- Name: Transwitch
- Trigger: Neni Release
- Mana Usage:10
- Limitation:N/A
- Time Limit:N/A
- Cooldown:1 post rotation.
- Recoil/after effects:N/A
- Damage:N/A
- Defense:N/A
- Other effects/changes:N/A
- Description: Instantly swaps places with anything or anyone within eyesight range.
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- Name:Transport: Multiplying Transport.
- Trigger: Clench your hand close to what you wish to transport. And open your hand at where you are transporting it to release it.
- Mana Usage: 5 for small 15 for medium 20 for large 5 for each copy made.(Medium is human sized.)
- Limitation:N/A
- Time Limit: Replications last for 1 post rotation.
- Cooldown:3 post rotations.
- Recoil/after effects:N/A
- Damage:N/A
- Defense:N/A
- Other effects/changes:
- Description: Instantly transports anything and replicates it into stiff shadows that replicate the density of the item.
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The Mentalist[]
- Name: Pain Illusion
- Trigger: Looking at opponent
- Mana Usage: 10
- Limitation: Can only do to one person
- Time Limit: 2 post rotation
- Cooldown: 4 post rotations
- Recoil/after effects: N/A
- Damage: N/A
- Defense: N/A
- Other effects/changes: N/A
- Description: The ability to create a false feeling of pain. The Person who he is looking at can not move or do any abilities at all. All opponents abilities active before this attack are deactivated.
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- Name: Basic Ability: Inducement
- Trigger: Releases neni from mind to opponent's mind
- Mana Usage: 10 per rotation
- Limitation: Can't force people of higher levels to do things
- Time Limit: 5 post rotations
- Cooldown: 5 post rotations
- Recoil/after effects: N/A
- Damage: N/A
- Defense: N/A
- Other effects/changes: N/A
- Description: Forces Opponents to attack other opponents
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- Name: Inducement: Suicide
- Trigger: Suicidal Thoughts
- Mana Usage: 5 + 10 per post rotation
- Limitation: N/A
- Time Limit: 1 post rotation
- Cooldown: 3 post rotations
- Recoil/after effects:
- Damage: The damage is the opponents strength and their weapons (if any) strength
- Defense: N/A
- Other effects/changes: Doesn't work on levels higher than you
- Description: Cause the opponent to place damage on themselves
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- Name: Striking Fear
- Trigger: Being a Higher level than your opponent
- Mana Usage: 40
- Limitation: Opponent must be 5 levels under you or less.
- Time Limit: 1 post
- Cooldown: Once a battle
- Recoil/after effects:
- Damage: N/A
- Defense: N/A
- Other effects/changes: N/A
- Description: Forces Opponents to ForceFit battle.
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- Name: Emotion Inducement
- Trigger: Pulling hand back and forth from their face.
- Mana Usage: 20
- Limitation: N//A
- Time Limit: 4 post rotations
- Cooldown: 2 post rotations
- Recoil/after effects: N/A
- Damage: n/a
- Defense: n/a
- Other effects/changes: N/a
- Description: Changing the emotion of an opponent can effect the way they fight in battle.
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- Name: Mental Inducement
- Trigger: Releases neni from mind to opponent's mind
- Mana Usage: 10 per post
- Limitation: Doesn't work while other inducements are active
- Time Limit: Tll mana gives out
- Cooldown: N/a
- Recoil/after effects:
- Damage:
- Defense:
- Other effects/changes:
- Description: Opponent can be caught in a type of mental illness.
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Healer[]
- Name: Enhanced Health
- Trigger: Twist hand 180 degrees
- Mana Usage: Per Health Increased
- Limitation: N/A
- Time Limit: Once Per Battle
- Cooldown: N/A
- Recoil/after effects: N/A
- Damage: N/A
- Defense: Increases Max HP
- Other effects/changes: N/A
- Description: Health Increases per mana given to it.
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- Name: Healing Harm
- Trigger: Hovering hand over chest
- Mana Usage: Per Health given
- Limitation: Can't increase health after 0 hp.
- Time Limit: N/A
- Cooldown: N/a
- Recoil/after effects: N/A
- Damage: N/A
- Defense: N/A
- Other effects/changes: N/A
- Description: Can Recover some damage on own self.
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- Name: Healing Allies
- Trigger: Hovering hand over Friends chest
- Mana Usage: Per Health given
- Limitation: Can't increase health after 0 hp.
- Time Limit: N/A
- Cooldown: N/a
- Recoil/after effects: N/A
- Damage: N/A
- Defense: N/A
- Other effects/changes: N/A
- Description: Can Recover some damage on own self.
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- Name: Basic Ability: Dual Wielding Staffs
- Trigger: Using two Staff at once
- Mana Usage: N/A
- Limitation: Only using two staff at once, no more. May be able to dual wield a staff and a small knife
- Time Limit: N/A
- Cooldown: N/A
- Recoil/after effects: End up attacking self with weapon
- Damage: N/A
- Defense: N/A
- Other effects/changes: N/A
- Description: User is able to use two weapons at once.
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- Name: Healing Allies: Resurrecting
- Trigger: Healing a Dead Ally
- Mana Usage: 70
- Limitation: The Only Limitations are not for the user but the person being resurrected. No Matter what level the Person being resurrected was, the Undead person -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.
- Time Limit: N/a
- Cooldown: N/A
- Recoil/after effects: N/A
- Damage: N/A
- Defense: N/A
- Other effects/changes: The Undead may act different...
- Description: The healer is able to resurrect dead Allies
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- Name: Healing Harm: Personal Resurrecting
- Trigger: At 0 Hp attempting to heal self.
- Mana Usage: 70
- Limitation: The Limitations are for the user. No Matter what level the user resurrected was, the user -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.
- Time Limit: N/A
- Cooldown: N/A
- Recoil/after effects: N/A
- Damage: N/A
- Defense: N/A
- Other effects/changes: May act a little different...
- Description: The Healer can resurrect him/herself
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- Name: Health Stealing
- Trigger: Infusing Staff with Neni
- Mana Usage: 25
- Limitation: Level 50 Healer
- Time Limit: N/A
- Cooldown:N/A
- Recoil/after effects: N/A
- Damage: Steal double the Health of you weapon
- Defense: N/A
- Other effects/changes: N/A
- Description: Whatever damage your weapon does is double when infused with Neni.
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- Name: Health Stealing: Infusion
- Trigger: Infusing Staff with Neni
- Mana Usage: 25
- Limitation: Level 60 Healer
- Time Limit: N/A
- Cooldown: N/A
- Recoil/after effects: N/A
- Damage: Steals double the health of the weapon
- Defense: Half of the health stolen is regenerated to the user.
- Other effects/changes:
- Description: Stealing health from opponent and regenerating it.
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- Name: Health orbs: Harm
- Trigger: Shooting neni with staff
- Mana Usage: 10 per orb
- Limitation: N/A
- Time Limit: Last for 3 post rotations before disappearing
- Cooldown: 1 post
- Recoil/after effects: Hitting self with orb causes damage
- Damage: +10 to staff damage
- Defense: N/A
- Other effects/changes: Allows a maximum of 3 orbs to be created at once
- Description: An orb of Health stealing neni is sent out from a staff to harm opponents.
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- Name: Health Orbs: Healing
- Trigger: Without this Adjustment the health orbs will harm allies as well
- Mana Usage: 10 per orb
- Limitation: N/A
- Time Limit: Last for 3 post before disappearing
- Cooldown: 1 post
- Recoil/after effects: Hitting Self causes damage
- Damage: N/A
- Defense: Gives allies +10 Hp
- Other effects/changes: A maximum of 3 can be created at once
- Description: An orb of Health giving neni is sent out from a staff to heal allies.
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