The WasteLand Rp Wikia
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 ArchMage[]

  • Name: Praise the sun.  
  • Trigger: Raising your weapon  
  • Mana Usage: 10  
  • Limitation: Does not heal you. 
  • Time Limit:N/A 
  • Cooldown:3 post rotations 
  • Recoil/after effects:N/A 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes: Heals all surrounding allies,Heals +10 damage for every nearby ally.  
  • Description: Encourage your allies to fight for the glory of the sun and strengthen them with it's light 

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  • Name: Luminescent Wall  
  • Trigger: Swinging your weapon from left to right.  
  • Mana Usage:2 mana for every 10 damage taken to the wall.  
  • Limitation: Wall can be curved but must be straight up and down or it will fall.
  • Time Limit: Lasts for 2 post rotations max(Can be deactivated early)
  • Cooldown: 5 post rotations.
  • Recoil/after effects: N/A
  • Damage:N/A
  • Defense: 1 for every mana put into it.
  • Other effects/changes:N/A
  • Description: Summons a strong wall of light that blacks all incoming damage at the cost of mana on damage.

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  • Name: Bond Of Eternal Loyalty
  • Trigger: Full Neni release into dead ally.
  • Mana Usage: All of it.
  • Limitation: Can only be cast once per lifetime on one person, Must be level 60 or higher to use.
  • Time Limit: N/A
  • Cooldown: The rest of eternity.
  • Recoil/after effects: You die.
  • Damage: N/A
  • Defense: N/A
  • Other effects/changes:  Ressurects a team mate and increases his attack damage and endurance permenantly by 100. Also restores all health,mana,BPB,accuracy and speed,and resets all cooldowns for every ally in the area.
  • Description:With the ultimate sacrifice you ensure the safety and possible victory of  a team mate and his 

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  • Name: Familiar
  • Trigger: Neni Release
  • Mana Usage: 15 for basic knight 30 for ally copy.
  • Limitation: Cannot copy somone who is present,Heath for an ally copy familiar is determined by mana. 1 mana=10 health.
  • Time Limit:N/A
  • Cooldown:10 post rotations after death of familiar.
  • Recoil/after effects:When creating a copy of an ally it will mimic all stats except health.
  • Damage:10 or mimic ally.
  • Defense: 10 or mimic ally.
  • Other effects/changes: N/A
  • Description: Summons a temporary ally to take the damage for you.

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  • Name: Devine Power
  • Trigger: Kneeling and closing your eyes.
  • Mana Usage: N/A
  • Limitation: N/A
  • Time Limit: N/A
  • Cooldown:5 post rotations.
  • Recoil/after effects:Cannot break stance while active or you spell will break,cannot cast abilites for 1 post rotations after spell has been broken.
  • Damage:N/A
  • Defense: N/A
  • Other effects/changes: N/A
  • Description: By praying to your gods you regain 10 mana per post.

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Escape Artist[]

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The Drain[]

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 Boomer

  • Name: Big Boned 
  • Trigger: Active  
  • Mana Usage:N/A  
  • Limitation: Increases either damage or defense. Can only switch active ability before combat starts. 
  • Time Limit:N/A 
  • Cooldown:N/A 
  • Recoil/after effects: Decreases speed by 5 
  • Damage:+20 
  • Defense:+20  
  • Other effects/changes:N/A  
  • Description: At the cost of 5 speed. Increases either damage or defense by 20. 

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  • Name: Honorable Wounds 
  • Trigger: Self damage.  
  • Mana Usage:N/A  
  • Limitation:N/A 
  • Time Limit:N/A 
  • Cooldown:N/A 
  • Recoil/after effects: You take 1 damage for every 5 heath restored to all allies around you. 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes:N/A  
  • Description:By doing self damage you heal teammates around you in exchange. 

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  • Name:Big Boned: Meat Shield 
  • Trigger: Puffing your chest out or showing your chest.  
  • Mana Usage:10  
  • Limitation:N/A 
  • Time Limit:Lasts for 1 post rotation. 
  • Cooldown:5 Post rotations. 
  • Recoil/after effects:N/A 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes: Turns damage taken into health gained. Your Character will be at least mildly obese.  
  • Description: Sacrificing your body you are rewarded with a large health boost based on damage taken. 

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  • Name: Protective Leap 
  • Trigger:Jumping in the direction of an ally.  
  • Mana Usage:N/A  
  • Limitation:N/A 
  • Time Limit:N/A 
  • Cooldown: 1 post rotation. 
  • Recoil/after effects:N/A 
  • Damage:N/A 
  • Defense:  
  • Other effects/changes:Gain 1 move per post upon meeting with an ally or enemy.  
  • Description: Rapidly dashes to an ally or enemy and gain an extra move on that turn. 

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  • Name: War Cry 
  • Trigger: A loud war cry of your choosing.  
  • Mana Usage:10  
  • Limitation:N/A 
  • Time Limit:N/A 
  • Cooldown:2 post rotations. 
  • Recoil/after effects: Decreases your damage by 1 point for every durability point you add to the armor. 
  • Damage:N/A 
  • Defense: + 1 per damage sacrificed.  
  • Other effects/changes: Damage reduction disappears after armor is destroyed.  
  • Description: Shields all allies around you in exchange for your personal damage sacrifice. 

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  • Name: Smog 
  • Trigger: Cough and then spit a large ball at the center of the area of effect.  
  • Mana Usage:50  
  • Limitation:Must be level 20 or higher to use. 
  • Time Limit: Blind lasts for 5 post rotations, Damage transfer lasts for 3 post rotations. 
  • Cooldown:Once a day. 
  • Recoil/after effects: Able to cast ability on yourself. 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes:N/A  
  • Description: Temporarily decreases the accuracy of everyone in an area of effect to 0 and transfers all damage taken from everyone to them. 

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  • Name: Gore Barrage 
  • Trigger: Take Damage  
  • Mana Usage:30  
  • Limitation:N/A 
  • Time Limit: Lasts until you stop taking damage after your turn has commenced. 
  • Cooldown:5 post rotations. 
  • Recoil/after effects: Cannot Dodge for 1 post rotation after activation. 
  • Damage:1 damage for every 1 damage taken. 
  • Defense:N/A  
  • Other effects/changes:Heals for 50% of damage done after spell has finished.  
  • Description: By taking damage you store all damage taken as stored damage and evenly distribute it to all enemies in the area. 

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  • Name: Cosmic Frost 
  • Trigger: Neni release  
  • Mana Usage:60  
  • Limitation:Can only use once a day. Must be level 70 to use. 
  • Time Limit: Stun lasts for 1 post rotation per person caught in area of effect. 
  • Cooldown:1 day 
  • Recoil/after effects:N/A 
  • Damage:10 per post rotation. 
  • Defense:N/A  
  • Other effects/changes: Ability will be cut short if user dies. Turns damage done into heath that is evenly distributed to your allies.  
  • Description:Freezes all opponents trapped inside a large dome that saps health from each person based on how many post rotations they are caught for the heals your allies evenly based on damage done. 

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  • Name: Blood Sacrifice 
  • Trigger: Self Harm  
  • Mana Usage:N/A  
  • Limitation:N/A 
  • Time Limit:N/A 
  • Cooldown:N/A 
  • Recoil/after effects:Does 1 damage for every 1 mana gained. 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes:N/A  
  • Description: Exchanges blood for mana. 

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Transporter

  • Name:Transport 
  • Trigger: Clench your hand close to what you wish to transport. And open your hand at where you are transporting it to release it.  
  • Mana Usage:5 for small objects 15 for medium objects 20 for large objects.(Medium is human sized.)  
  • Limitation:Cannot Transport yourself. 
  • Time Limit:N/A 
  • Cooldown:1 post rotation. 
  • Recoil/after effects:N/A 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes:N/A  
  • Description: Instantly transports anything of your choosing to anywhere. 

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  • Name:Basic Ability:Self Transportation 
  • Trigger: Neni Release to destination.  
  • Mana Usage:5  
  • Limitation:N/A 
  • Time Limit:N/A 
  • Cooldown:N/A 
  • Recoil/after effects: Could be unsuccessful if under level 10.(Roll 1D10) 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes:N/A  
  • Description: Instantly transports yourself to anywhere. 

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  • Name: Transwitch 
  • Trigger: Neni Release  
  • Mana Usage:10  
  • Limitation:N/A 
  • Time Limit:N/A 
  • Cooldown:1 post rotation. 
  • Recoil/after effects:N/A 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes:N/A  
  • Description: Instantly swaps places with anything or anyone within eyesight range. 

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  • Name:Transport: Multiplying Transport. 
  • Trigger: Clench your hand close to what you wish to transport. And open your hand at where you are transporting it to release it.  
  • Mana Usage: 5 for small 15 for medium 20 for large 5 for each copy made.(Medium is human sized.)  
  • Limitation:N/A 
  • Time Limit: Replications last for 1 post rotation. 
  • Cooldown:3 post rotations. 
  • Recoil/after effects:N/A 
  • Damage:N/A 
  • Defense:N/A  
  • Other effects/changes:  
  • Description: Instantly transports anything and replicates it into stiff shadows that replicate the density of the item. 

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 The Mentalist[]

  • Name: Pain Illusion  
  • Trigger: Looking at opponent  
  • Mana Usage: 10  
  • Limitation: Can only do to one person  
  • Time Limit: 2 post rotation  
  • Cooldown: 4 post rotations  
  • Recoil/after effects: N/A 
  • Damage: N/A 
  • Defense: N/A  
  • Other effects/changes: N/A  
  • Description: The ability to create a false feeling of pain. The Person who he is looking at can not move or do any abilities at all. All opponents abilities active before this attack are deactivated.  

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  • Name: Basic Ability: Inducement  
  • Trigger: Releases neni from mind to opponent's mind  
  • Mana Usage: 10 per rotation  
  • Limitation: Can't force people of higher levels to do things  
  • Time Limit: 5 post rotations 
  • Cooldown: 5 post rotations 
  • Recoil/after effects: N/A 
  • Damage: N/A 
  • Defense: N/A  
  • Other effects/changes: N/A  
  • Description: Forces Opponents to attack other opponents  

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  • Name: Inducement: Suicide  
  • Trigger: Suicidal Thoughts  
  • Mana Usage: 5 + 10 per post rotation  
  • Limitation: N/A 
  • Time Limit: 1 post rotation  
  • Cooldown: 3 post rotations  
  • Recoil/after effects: 
  • Damage: The damage is the opponents strength and their weapons (if any) strength 
  • Defense: N/A  
  • Other effects/changes: Doesn't work on levels higher than you  
  • Description: Cause the opponent to place damage on themselves  

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  • Name: Striking Fear 
  • Trigger: Being a Higher level than your opponent  
  • Mana Usage: 40  
  • Limitation: Opponent must be 5 levels under you or less. 
  • Time Limit: 1 post 
  • Cooldown: Once a battle 
  • Recoil/after effects:  
  • Damage: N/A 
  • Defense: N/A  
  • Other effects/changes: N/A  
  • Description: Forces Opponents to ForceFit battle.

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  • Name: Emotion Inducement  
  • Trigger: Pulling hand back and forth from their face.  
  • Mana Usage: 20  
  • Limitation: N//A 
  • Time Limit: 4 post rotations 
  • Cooldown: 2 post rotations  
  • Recoil/after effects: N/A 
  • Damage: n/a 
  • Defense: n/a  
  • Other effects/changes: N/a  
  • Description: Changing the emotion of an opponent can effect the way they fight in battle. 

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  • Name: Mental Inducement  
  • Trigger: Releases neni from mind to opponent's mind  
  • Mana Usage: 10 per post  
  • Limitation: Doesn't work while other inducements are active  
  • Time Limit: Tll mana gives out 
  • Cooldown: N/a 
  • Recoil/after effects: 
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  • Description: Opponent can be caught in a type of mental illness.  

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 Healer[]

  • Name: Enhanced Health  
  • Trigger: Twist hand 180 degrees  
  • Mana Usage: Per Health Increased  
  • Limitation: N/A 
  • Time Limit: Once Per Battle  
  • Cooldown: N/A 
  • Recoil/after effects: N/A 
  • Damage: N/A 
  • Defense: Increases Max HP   
  • Other effects/changes: N/A  
  • Description: Health Increases per mana given to it.  

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  • Name: Healing Harm  
  • Trigger: Hovering hand over chest  
  • Mana Usage: Per Health given   
  • Limitation: Can't increase health after 0 hp. 
  • Time Limit: N/A 
  • Cooldown: N/a 
  • Recoil/after effects: N/A 
  • Damage: N/A 
  • Defense: N/A   
  • Other effects/changes: N/A   
  • Description: Can Recover some damage on own self.  

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  • Name: Healing Allies  
  • Trigger: Hovering hand over Friends chest  
  • Mana Usage: Per Health given   
  • Limitation: Can't increase health after 0 hp. 
  • Time Limit: N/A 
  • Cooldown: N/a 
  • Recoil/after effects: N/A 
  • Damage: N/A 
  • Defense: N/A   
  • Other effects/changes: N/A   
  • Description: Can Recover some damage on own self.  

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  • Name: Basic Ability: Dual Wielding Staffs  
  • Trigger: Using two Staff at once  
  • Mana Usage: N/A  
  • Limitation: Only using two staff at once, no more. May be able to dual wield a staff and a small knife 
  • Time Limit: N/A 
  • Cooldown: N/A 
  • Recoil/after effects: End up attacking self with weapon 
  • Damage: N/A 
  • Defense: N/A  
  • Other effects/changes: N/A  
  • Description: User is able to use two weapons at once.  

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  • Name: Healing Allies: Resurrecting  
  • Trigger: Healing a Dead Ally  
  • Mana Usage: 70  
  • Limitation: The Only Limitations are not for the user but the person being resurrected. No Matter what level the Person being resurrected was, the Undead person -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.  
  • Time Limit: N/a 
  • Cooldown: N/A  
  • Recoil/after effects: N/A  
  • Damage: N/A  
  • Defense: N/A   
  • Other effects/changes: The Undead may act different...  
  • Description: The healer is able to resurrect dead Allies 

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  • Name: Healing Harm: Personal Resurrecting  
  • Trigger: At 0 Hp attempting to heal self.  
  • Mana Usage: 70  
  • Limitation: The Limitations are for the user. No Matter what level the user resurrected was, the user -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.  
  • Time Limit: N/A  
  • Cooldown: N/A 
  • Recoil/after effects: N/A 
  • Damage: N/A 
  • Defense: N/A  
  • Other effects/changes: May act a little different...   
  • Description: The Healer can resurrect him/herself 

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  • Name: Health Stealing  
  • Trigger: Infusing Staff with Neni  
  • Mana Usage: 25   
  • Limitation: Level 50 Healer 
  • Time Limit: N/A 
  • Cooldown:N/A  
  • Recoil/after effects: N/A 
  • Damage: Steal double the Health of you weapon  
  • Defense: N/A  
  • Other effects/changes: N/A  
  • Description: Whatever damage your weapon does is double when infused with Neni.  

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  • Name: Health Stealing: Infusion 
  • Trigger: Infusing Staff with Neni  
  • Mana Usage: 25  
  • Limitation: Level 60 Healer 
  • Time Limit: N/A 
  • Cooldown: N/A 
  • Recoil/after effects: N/A 
  • Damage: Steals double the health of the weapon  
  • Defense: Half of the health stolen is regenerated to the user.   
  • Other effects/changes:  
  • Description: Stealing health from opponent and regenerating it.  

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  • Name: Health orbs: Harm 
  • Trigger: Shooting neni with staff  
  • Mana Usage: 10 per orb   
  • Limitation: N/A 
  • Time Limit: Last for 3 post rotations before disappearing  
  • Cooldown: 1 post  
  • Recoil/after effects: Hitting self with orb causes damage 
  • Damage: +10 to staff damage  
  • Defense: N/A   
  • Other effects/changes: Allows a maximum of 3 orbs to be created at once  
  • Description: An orb of Health stealing neni is sent out from a staff to harm opponents.  

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  • Name: Health Orbs: Healing  
  • Trigger: Without this Adjustment the health orbs will harm allies as well  
  • Mana Usage: 10 per orb  
  • Limitation: N/A 
  • Time Limit: Last for 3 post before disappearing  
  • Cooldown: 1 post 
  • Recoil/after effects: Hitting Self causes damage 
  • Damage: N/A 
  • Defense: Gives allies +10 Hp   
  • Other effects/changes: A maximum of 3 can be created at once  
  • Description: An orb of Health giving neni is sent out from a staff to heal allies.  

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